Really looking forward to seeing this in modpacks, tho the fact that it is not on 1.11.2 is quite a downer. So, far it's our favorite magic mod because of that. Come and join the discord server if you haven't already - as assassin4rent says it's where wizardry's community lives now! On a Bow it acts identically to … it reminds me so much of the old ArsMagica1. Adds more spells. For the mod by Demoniaque and Escapee, see Wizardry. ...actually, that last one might take you a while - there are currently 140 spells in wizardry and counting, and each of them is totally unique! ... Name & Summary Categories Author(s) Last Update; Last Modified: 2020-10-24 17:30:36 I'll have to do a bit of research into how much of a detour that would be, code-wise, and whether it would be worth it. Sneak-right-click your friend with any wand to add them as an ally, or alternatively type /ally [player]. Electroblob's Wizardry is a magic based mod created by electroblob. If you do make a video, it would be nice if you put a link to it in the comments so I can include it in the mod's description. I've been playing with my friends in our server for one week, we wanted a modded run. It is based around exploring and fighting Wizards or trading with them in order to acquire more powerful equipment and new spells. Alternatively, edit the config file manually with a text editor. Greetings, wizards! A: Of course you can! Whilst 1.7.10 may be 'meh' to many people, from what I can gather it still has quite a large following, and having developed most of the mod in 1.7.10 I saw little point in updating to a newer version before releasing it since I'd miss out all those players who are still in 1.7.10 (I know I'm one of them...). Oh Wow!, this is amazing! So, the Apprentice gets a simple base, the Advanced even more so, and finally the Master has an epic base. Now I wonder if there's a way to sort by popularity. Mods: Thaumcraft 6 Thaumic Additions Thaumic Augmentation Thaumic Bases Thaumic Periphery Botania ExtraBotany Blood Magic Blood Arsenal Tinkering with Blood Magic Electroblobs Wizardry Extra Spells Seeds For Wizardry Q: I installed Custom NPCs and the game crashed! Obviously, to get all of them to generate you'll need to do this for numbers 1 to 110, excluding spells that don't have a scroll, and you'll probably want to weight them so that higher-tier spells are rarer. And I want to use your mod for the magic system. Why do people keep making mods for a 4 times outdated game version. This seems cool but.... Wil it crash my game a lot? (I probably should have realized, but I didn't.) Find spell books, wands, and scrolls! Extra Spells (Electroblob’s Wizardry) is created by Meldexun, the mod was created on Jan 6, 2019 and the last update took place on Jan 10, 2019, so far is a total of 350 downloads. The Magic Wand is a tool added by Electroblob's Wizardry. If anyone has a preference for one or the other, let me know your thoughts... For armour crafting, the plan was to add recipes that require a mixture of ingredients from different sources, some found and some crafted, with the idea being that you need to go on a sort of mini-quest to make the armour. That would be cool! I got really inspired to build epic scale mage bases. I develop this mod single-handedly and for the fun of it, and I've released it so the community can enjoy it as well as me. The option 'Use Alternate Scroll Recipe' is the one you want. Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2] ... @landar What I wanted to do was make an addon that recategorized, deleted, and added some of the spells to either have a D&D theme or MTG theme to them. Open-source so other aspiring wizards (a.k.a. Discoveries are separate to advancements, unfortunately. Source code for Electroblob's Wizardry, a Minecraft mod about magic, exploration and adventure. /"" target="" data-ensure-absolute>. Extra Alchemy Quite a shame more people haven't seen it. Q: "Does this mod collect any data/have an update checker?" When equipped an icon on the player's screen show which Spell is currently selected. I tried turning off PvP, but the mobs still go after him, except they don't do damage now. I'd really recommend you to update to 1.11.2 as your next step. I will not be making versions for 1.8 or 1.9, sorry. So often I see mod makers add features that don't seem to be worth the effort to make them. If you are interested in more information about Extra Spells (Electroblob’s Wizardry) Mod, please go to CurseForge[ link ]. I have heard of the magic lasso before and I'll give that mod another look. Our records show that you have outstanding author rewards points. `you can always customize this pack by Unzipping it and get the wands and apply to yours! Most have moved on. I attempted this with Dungeons2 (I was hoping for something just a bit less lethal than Roguelike and Doomlike Dungeons), and nothing I added to the loot tables appeared in the game -- I'm not sure if that's a bug someplace or user error? Are you going to add even more spells? Very nice looking mod and very well written forum thread. For example sewing rune patches into the armor pieces increases the armor rating or toughness. Hey there! Electroblob's wizardry - can't learn new spells. I don't suppose that someone with more experience at configuring loot could offer some guidance? Which worked beautifully. Help pls), So i use this mod a lot, I was wondering if there was a was to change the config so the mana crystals give your more mana per use, or changing the spawn rates/ drop rates of the mana ore and flowers. I'm thinking of either adding an armour upgrade system (similar to wand upgrades) or allowing enchantments on wizard armour and then adding some of my own. Please also put a link to this page in the video description so that viewers can download the mod. I'm encountering what I assume is a bug with this mod, in that I can't seem to learn any new spells. Mechanic. The Meaning of Life, the Universe, and Everything. With regards to updates and game versions - I know. [English] Great mod showcase by Rayne giving a nice overview of the mod, along with a selection of spells, leaving the rest for you to discover for yourself! Master the arcane and collect every single spell!...actually, that last one might take you a while - there are currently 140 spells in wizardry and counting, and each of them is totally unique! What that should do is generate scrolls of magic missile. Hopefully that's explained it for you and anyone else who wonders about updates (and I know they will!). It is the only Wand that can be crafted, but offers no particular bonus. Yes and yes. You may not re-post wizardry anywhere, modified or otherwise, without explicit written permission from me (Electroblob). That's freakin' awesome. But, I'll keep tabs on your mod and see how it comes along! This site works best with JavaScript enabled. Do you just want a cool hat to wear? I've only ever used Ars Magica 2, so I'm not familiar with AM1, but I was curious so I watched a video and I do see what you mean! (There aren't any at this early stage, but watch this space!) I kindly ask that you do not download wizardry from any other file server, since doing so does not support me as the mod author and downloads from such websites may be harmful to your computer. Thanks to Minecraft Forge and MCP, without which this mod would not have been possible. You are also allowed to make videos featuring/showcasing/reviewing wizardry - in fact, I encourage you to do so! A: You've probably heard this loads of times before, but please post your crash report, preferably using the CurseForge issue tracker. Dear friends. Im sure the discord invite is in here somewhere. Source code for Electroblob's Wizardry, a Minecraft mod currently for versions 1.7.10, 1.10.2, 1.11.2, and 1.12.2. I think you have your work cut out for you. In my opinion, both versions have their good and bad points. There are plenty of good mods for 1.7.10 that aren't on newer versions (Twilight forest, Balkon's weapons, Archimedes ships....), but equally there are many good mods that are only 1.10/1.11. Q: "How do I get spell books? My son loves your sunglasses! Any ideas how I can make these scrolls random spells? Also your trap spell(fire sigil,ice sigil) is broken, you can spam 999999 traps and one shot anyone, can y make they dissapear over time? That's what the ally designation system is for! When cast it grants the Sword or Bow in the wearer's hands or the left most on its hotbar the Imbuement enchantment for 45 seconds, increasing damage dealt. CurseForge, and the Minecraft forum are the only pages for this mod for which I am responsible. Q: "I disabled a spell in the config, but the book is still there!". Since, I have almost no modding skills and I imagine the learning curve to be steep, I'm going to try an alternate route by using Craftweaker. When you disable a spell, the book stays there to prevent all the existing spell books from changing their spells. Can y make with next update custom config file where we(users) can change all skill properties like mana cost/Cooldown/Damage or healing. Perhaps like tuning a robe to a particular magical frequency for protection. Wizardry. If you want it to work like wizardry's built-in weighting, there's a bit of number crunching to be done. Also...dribbly candles...we need dribbly candles. 1.9+ has the new combat mechanics, but if you don't like those then 1.7.10 feels better. The question is, do I update directly to 1.10 and 1.11 or do I go via 1.8 and 1.9? Are you looking for a magic mod for Minecraft, but don't want the hassle that comes with many of the magic mods out there? We're still really loving this mod. I may end up doing my Atlantis build for the Sorcerer instead because we're thinking the water breathing spell is sorcery. Q: "I have an idea for a spell. I'm waiting for this to update, as a lot of good mods are for the "broken newer versions", like CrowsofWar's Avatar: Out of the Icerberg mod. A: There's an alternative recipe that can be enabled in the config, which requires a magic crystal. You may run a server with wizardry installed, and you may make money from such a server through adverts, paid ranks, donations etc., provided that you do not sell content from the mod (such as selling spell books) or sell access to content from the mod. Well there was me thinking 'nobody ever comments here any more', and what do you know? I guess there's going to be a certain amount of overlap with any magic mod. If you release a modpack containing Wizardry, you must credit me (Electroblob) and provide a link to this page. I may also try this and Content Tweaker before I attempt to use Mcreator. Please help! © 2020 MagicFind, Inc. All rights reserved. I'm using this in a private modpack, and I'm using loot++ to change drops in chests from other mods. Candles are a must. If that's not enough spells for you, the way the mod is written allows for more spells to easily be added via add-on mods, or as I like to call them, spell packs. If you are unsure about anything permission-related, please ask. A: Please put it in the comments! I'm always on the lookout for good ideas. Great, love it, just make sure it's worth the effort. programmers 😎) can see the real magic! Hmm. We're playing in 1.12.2, and we have put EB Wizardry, Recurrent Complex and The Aether to enhance the normal gameplay, plus some other QoL and item mods. Electroblob's Wizardry: Twilight Forest Spell Pack By Electroblob Minecraft Version(s): 1.12.2 But as a more general statement, I'd like to have the mod available for as many game versions as possible, so everyone can play it regardless of the version they're using. Click on 'mods' from the main menu, find Electroblob's Wizardry in the list and click configure. I'm currently working out the Earth Mage one. I checked out that link. I noticed with the latest upgrade, we can't get the Wizard to follow us around anymore when we're holding the emerald block via Quark. Greetings, wizards! I'm going to have 3 tiers of bases and I'm planning on using Ancient Warfare 2 to spawn them into the world. Wizardry isn't like most magic mods. It brings in the magic of Twilight Forest. But it's better to have a more bug-free and content-full mod! HI there! However, there are 110 spells, so you'll probably find that the chests are full of scrolls and not a lot else, which you can fix by multiplying the weights of all the other items. Adds more spells. (See below), A Dungeon MMO-RPG server! `I put all the other cute textures that pleased my eyes Q-Q Q: "The crafting recipe for the blank scroll conflicts with one from another mod!" As far as support for recent game versions is concerned: Yes, I will be updating the mod to Minecraft 1.11/1.12 once I consider the 1.10.2 release stable enough. But, I was able to make a staff that was alot like a flame thrower. Hey guys make sure you guys will like and watch the entire video! Nothing has a crafting recipe!" Alternatively, if you know how to program a mod you can add it yourself - see Making Spell Packs for details on how to do this. What if you were to add some way of enhancing those or changing them based on needs. See the wiki page for more information. Oh my God! Spell books use their metadata to specify which spell they are. I've been thinking of them as Necromancers. Imbue Weapon is a spell added by Electroblob's Wizardry. I wanna be a necromancer, but the issue is my mobs keep attacking my friend. Is it possible to "share" or "sync" discoveries? Download Install Description Files Issues; Relations ... - fixed some spells (Solid Core, Chargeable Strike) Related Projects Optional Dependency. We've really enjoyed it. For now, your best bet would be to grant the ones you're missing using the /discoverspell command. Adds more spells. And come to think of it, I think Quark has something that you can piggy back mods with. And there´s one that explains everything (how to start and types of magic). Spells in Wizardry come in two groups: priest spells and mage spells. IS there a wiki or a list of spells and what they do? Thanks! We're having a blast, I'm really enjoying the spell system but I think there are many problems with the mod- The fact is that I've been developing this mod for quite some time, and updating is a bit of a pain coding-wise, which is why I wanted to focus more on content. As far as the armor is concerned, maybe go the route of a mage shield, that can be enhanced for different purposes. A nice solution would be a configurable option to choose whether discoveries are shared between allies, everyone in a world, or nobody. I can then look at it and decide if it's a bug with the mod or not. Where i can get the astral diamond in this mod? I might try and expand on the current wizard robes in the mod, it may not make it into the next update but further on there's definitely room for expansion. A: There's a config option to change the position of the spell HUD. If it happened because of a specific spell, I suggest disabling that spell for the time being, which can be done via the config. (Vielen dank, LeKoopa!). If I think it's good enough and fits with how I want the mod, I might add it. You may not make money off of wizardry in any way unless explicitly stated above, be it via an link or otherwise. Join our Discord: Click here. Loved this mod by the way, Electroblob. Electroblob's Wizardry is an old magic mod that I just noticed was recently updated for Minecraft 1.10. If I think I'm also going to show a screenshot of my concept for how the schools lay out. I recommend playing wizardry alongside a mod that adds dungeons, so that there are more places to find spell books. Adds more spells. Is there a way to change this? © 2020 MagicFind, Inc. All rights reserved. Wizardry has a spell that's a lot like a flamethrower (two, in fact). This mod does feel like an attempt to implement a DnD like spell system. A: No, and it never will. Craft this with a book and you'll get your very own wizard's handbook, which will tell you everything you need to know. Excellent mod! I'm having trouble with the scrolls, though. The 3 tiers of bases represent the stage of the wizard in his career. The mod looks very promising, but 1.7.10 is meh. Thanks to Rayne for making this one. Thanks! Ingolemo is the new kid on the block blurring the lines between Magic and RPG with a side order of exploration and a hint of friendly PvP. Not sure that makes the newer versions 'broken' though, just different. Sometimes, I don't include mods into my pack because they add in a ton of different things and I worry that may be why I didn't look to hard at that mod. As well as finding new spells, there is a world of upgrades, wands, armour and special items to explore - but I'll let you discover that for yourself... To get started, you'll need to find a magic crystal (hint: you can mine them, but there is a quicker way to find one). I had a quick look at how loot++ config files work, and it looks like you can put metadata in them, so try adding the line: to the relevant config file for loot++ (I've made the weight 100 so it's easy to find). The robes are sort of like this already with air, or fire, or necromancy, etc. LOL! Say, do you think of Earth Mages as being like Druids? I just started playing on a server with my friend. Hello Eco, the community has migrated to discord. Also...dribbly candles...we need dribbly candles. This modpack contains a little piece for everyone, The great perks of this modpack is that fact that any machine will be able to run it regardless of how much total ram you have*. And its not for the broken newer versions! I'm also going to have a go at using Custom NPCs to try and specifically have an Earth Mage spawn with the structure. All scrolls have the same item ID, as do all spell books, and the actual spell they contain is determined by their metadata, much like potions or enchanted books in vanilla minecraft. The feedback has been great, and some of it actually helped shape the development of the mod. Electroblob's Wizardry looks like it will make an excellent addition to the mix of magic content available in modern versions of Minecraft. That's 4 versions different. I will never give permission for this to happen, and I will never put the mod behind a URL shortener myself either. Master the arcane and collect every single spell! No crazy constructs, no perk trees, no complex recipes - simply find spell books, cast spells, and master the arcane! Download (for other Minecraft versions, click on 'View all downloads'). LOL! In addition, I'd like to thank the following individuals for their contributions to the mod: Lightning ray sound effect from OhhWowProductions. Thanks for making your really cool mod. ETA: I know the forum is closing in a couple of weeks, but I'm not sure where the community is migrating. I have tried to use this mod with some increased dungeon mods, and I admit that I'm getting frustrated. Thanks for the idea! Please also make sure you have the latest version of the mod for the game version you are using - if you complain about a bug I've already fixed in a later version, I'm not going to help you! Mage spells are learned and cast by character classes related to mages: mage, bishop, samurai. Please do not pester me about it! It has very few crafting recipes and no complex constructions - instead, you progress by exploring and fighting. Your mod is awesome but its be best if all can make they own adventures by configurable skills. Extra Spells (Electroblob's Wizardry) Mods 1,542,771 Downloads Last Updated: Oct 24, … This site works best with JavaScript enabled. So they're basically worthless if they're just gonna attack him instead of other mobs. I couldn't find anything in the config. We tried to use the "Together forever" mod to sync advancements, but the discoveries don't seem to count. Minecraft version: 1.12.2 Wizardry version: 2.1.1 Forge version: Environment: Singleplayer Issue details: Once I add the mod into the Mod folder and attempt to run the game it would always crash on start up. Instead, the plan is to update to newer game versions over the next few months. Paste this code into your signature: You are allowed to include wizardry in a modpack, so long as you credit me (Electroblob) and provide a link to this page, and you don't make any money off of the modpack except through the curseforge rewards program. You've done a great job with it! Time Travel – After 4 seconds the caster will travel back in time to the position where he casted the spell. Landar, If you download extra utilities mod it has a lot of many useful features, one such feature is the golden lasso which allows you to pick up entities and place them down somewhere else, that's what I usually use to transport Wizards. @landar What I wanted to do was make an addon that recategorized, deleted, and added some of the spells to either have a D&D theme or MTG theme to them. I think this one is the one that has the leaf blower for example. Is this very rare drop in chests? You're also welcome to post a comment over on the curseforge page. Hey a fellow DnD fan! A: This is intentional. I guess that's what you meant by making the Wizard to be less like a villager? This is my favorite magic mod for minecraft. I get it, some people are tired of moving on all the time. Please be patient with updates, I will get them done but 1.11.2 will, naturally, be the last version I get to (other than 1.12 etc.). Q: "The spell HUD is in the way of a HUD from another mod!" I have a random question. If you wish to post the mod on a forum or repository for another country, please ask me first. And I'd love to figure out how to have a dude wear both your hat and perhaps glasses from Bibliocraft. I'll have to investigate that. Whenever a scroll is generated to a chest, the scroll isn't a random spell like I hoped - instead it's a "Scroll of [Empty Slot]." The robes are really awesome, but what if there was something for the novice and apprentice levels. Visit fellow wizards and buy rare magical items! Hello, mr.ElectroBob. It's too bad because we wanted to build a town with his tower in it. Alternatively, edit the config file manually with a text editor. And I was wondering if you had ever considered doing water instead of Ice? For more information and a list of websites known to repost mods without permission, go to You know I think you might still be able to move the wizards around with a mine cart. No release yet for 1.11 or 1.12, though the developer says this is in the works with no current ETA. Let me know what you all think as well. The discord server is, Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2]. Any ideas? Just want to download and play? The "Scroll of [Empty Slot]" is what you get if you use metadata 0 (you can try this with the /give command). As a Novice tier Wand, it can only cast Novice spells, hold 700 Mana and have 3 upgrade slots. A: I can't say for certain; please be patient. I've got many more ideas, but I realized I'd probably be better off making a mod pack out of them. Electroblob's Wizardry: Twilight Forest Spell Pack is a magic based mod created by electroblob. Please help!" I might have to resort to MCedit. Electroblob's Wizardry - The expandable RPG magic mod [Minecraft 1.7.10, 1.10.2, 1.11.2, 1.12.2] 1.7.10 Magic Forge Combat 1.10 1.11 1.12. I can't wait for you to update it. what am I doing wrong? Pacifism – Slows everyone that hits … I am going to get around to it, but the addon is going to be integrated into my Lichland mod in a later release. Q: "When will you update this mod?" That was pretty cool. The option 'Spell HUD Position' is the one you want. Electroblob's Wizardry Electroblob's Wizardry adds an RPG-style system of magic spells to Minecraft with the aim of being as playable as possible. Ads by Fandom. I died many times but my spell casting friend playing with me used Black Hole on the dragon. Let me get it finished and I'll post some screens of the concept with the Earth Mage. Thanks also to the Minecraft modding community, which always has an answer to my modding problems! Extra Spells (Electroblob's Wizardry) Mods 1,509,613 Downloads Last Updated: Oct 24, 2020 Game Version: 1.12.2. I don't have the time to work on it constantly, but please don't think the mod is abandoned if I haven't updated it in a while. Are you looking for a magic mod for Minecraft, but don't want the hassle that comes with many of the magic mods out there? I'm playing on a private server with my girlfriend, and it's kind of a pain to have to use two identification scrolls for every spell book. Ads by Fandom. EXTRA NOTES: `All CCS(Card Captor Sakura) items are made by me including the pack Icon & more! [German/Deutsch] Very detailed and comprehensive mod spotlight in three parts (part 1 shown here). Awesome! Can you add it?" The remaining classes cannot learn spells: fighter, thief, ninja. Spells are the main mechanic added by Electroblob's Wizardry. Want to show support for Wizardry? Click on 'mods' from the main menu, find Wizardry in the list and click configure. Search Search all Forums ... + Expand your library with 30 brand new spells! I don't seem to be able to do anything with it. However, it is more likely to be a mod compatibility issue, in which case a fix is much more difficult - I will still give it a look though. I'd like to see some love for the armor component of the mod that perhaps allows for upgrading the armor the robes offer. No crazy constructs, no perk trees, no complex recipes - simply find spell books, cast spells, and master the arcane!

electroblob's wizardry extra spells

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